AI Insights · Timothy · January 2023
Top 5 Train Games in Africa Q4 2022 Performance
A look at the performance of the top 5 train games on a unified platform in Africa during the fourth quarter of 2022, showcasing trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 train games in Africa demonstrated varying trends in downloads, revenue, and active users on a unified platform. Here’s a detailed look at their performance based on data from Sensor Tower.
City Train Driver- Train Games by Imperial Arts Pty Ltd had a notable presence. Weekly downloads started at approximately 37K at the beginning of October and showed a slight decline, closing the year at around 25K. Revenue was modest, peaking at $25 in mid-December. Active users followed a declining trend from 165K to 100K by the end of December.
Train Ramp Jumping from BoomBit Games experienced fluctuations in user engagement. Downloads peaked at around 22K in mid-October but fell drastically to about 4K by the end of December. The game's revenue saw a spike of $37 in early November but did not maintain consistent earnings. Active users mirrored the downloads trend, peaking at 41K and dropping to 18K by the end of the quarter.
Speed Train by Rollic Games, released in late September, had an interesting journey. Downloads were highest in mid-October at around 32K but saw a sharp decline to about 1.2K by the end of December. Revenue showed a steady increase, peaking at $28 in late November. Active users saw a peak of 60K at the end of October, gradually declining to around 25K by the end of the year.
Thomas & Friends: Magic Tracks from Budge Studios maintained a consistent user base. Downloads ranged between 5K and 8K throughout the quarter. Revenue peaked at $107 in the last week of December. Active users showed stability, hovering around 24K to 27K during the quarter.
Finally, City Train Driver Simulator 3D by Quiet Games saw a surge in downloads mid-November, reaching 21K, but dropped significantly to below 1K towards the end of December. Active users had a similar trend, peaking at 13K in mid-November and dropping to about 1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.